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Folk

Shithead

Players
2–6
Duration
15 min
Difficulty
2/3
Deck
52-card deck (+ 2 jokers for six)

Chapter 1 of 4

How to set up

A card game for 2-6 players, also called Palace or Karma. On the pile you play a card equal to or higher than the last one, the 2 goes on anything and the 10 burns the pile. The last player left holding cards loses and is the Shithead.

Objective

Get rid of all your cards: first the ones in hand, then the three face-up cards on the table, last the three face-down cards, played blind. On the pile in the middle you play a card equal to or higher than the last one; whoever cannot picks up the whole pile. There is no winner: the last player left holding cards loses, is the Shithead and deals the next game.

It is also called Palace or Karma. It probably comes from northern Europe, perhaps from the Swedish game Vändtia, and in the late twentieth century it spread around the world among backpackers. The rules change a lot from table to table: this is the most common version, and the special cards most often added are under Variants.

Setup

Deck
52 cards: the jokers are removed; with six they stay in, see Variants
In hand
3 each, in hand
On the table
in front of each player 3 face-down cards with 3 face-up cards on top, the rest of the deck face down in the middle
  1. The dealer The first time, pick one at random; from the next game on, whoever lost deals.
  2. The face-down cards The dealer gives each player three face-down cards, one at a time, laid in a row on the table without looking at them.
  3. The face-up cards On each face-down card the dealer places one card face up.
  4. The hand The dealer gives each player three cards in hand and puts the rest of the deck face down in the middle: it is the stock you draw from.
  5. The swap Before play starts, each player swaps as many cards as they like between their hand and their face-up cards. Face-down cards are never looked at.

Cards rank like this, suits do not matter. The 2 and the 10 sit outside the order, because they go on any card (How to play, steps 5 and 6).

from highest to lowest, the 2 and the 10 apart
221010Outside the order
AAKKQQJJ99887766554433The rest
Variants to agree on first

Agree before you start which ones to use.

  • The 7 After a 7, the next player must play a card equal to or lower than the 7, a 2 or another 7 included, or a 10.
  • The see-through 8 The 8 goes on any card, reverses the direction of play and does not count: whoever plays next must beat the card under the 8. On an empty pile, any card can go on the 8.
  • With the jokers, up to 6 Add the two jokers and you can play six. A joker can be played at any time, alone or with the other joker, never with other cards, and it reverses the direction of play: the turn goes back to whoever played the card under the joker, who must beat it or pick up the pile.
  • Face-up cards by choice The dealer gives three face-down cards on the table and then six face-down cards in hand; each player picks three of them to place face up on the face-down cards, instead of the swap. Whoever chose a 3 among their face-up cards starts, as in How to play, step 1. That way nobody sees the cards the others keep in hand.
Mechanics
Next: how to play

Chapter 2 of 4

How to play

  1. Who starts The first player, going from the dealer's left, who was dealt a 3 among their face-up cards, before the swap, starts. If there is none, whoever is first to call one in hand starts; if nobody has a 3, look for a 4 the same way, and so on.
  2. The turn Play goes clockwise. You put on the pile one card, or several cards of the same rank together, equal to or higher than the last play: that is beating the pile. On an empty pile any card will do.
  3. Drawing After playing, whoever has fewer than three cards in hand draws from the stock back up to three, while the stock lasts. Whoever has more does not draw.
  4. Picking up the pile Whoever cannot or does not want to play picks up the whole pile, and their turn ends there. The next player starts a new pile.
  5. The 2 A 2 goes on any card, and any card can go on a 2.
  6. The 10 A 10 can be played at any time, on an empty pile too, and it burns the pile: the cards are set aside and never come back into play. Whoever played it draws, if needed, and plays again on the empty pile: from the face-up cards, if the hand is empty and the stock is gone. If it was their very last card, they go out, and the next player starts the pile.
  7. Four of a kind When the top four cards of the pile are of one rank, played together or one after another, even by different players, the pile burns as with the 10 and whoever played the fourth plays again, as after the 10.
  8. The face-up cards Once the stock and the hand are both gone, you play from your face-up cards as from the hand, several face-up cards of the same rank together too. Whoever starts the turn with cards in hand plays from the hand only. Whoever cannot or does not want to beat the pile with a face-up card still puts one of their choice on the pile and picks up everything; then they play from the hand until it is empty again.
  9. The face-down cards Once the face-up cards are gone, you turn a face-down card of your choice straight onto the pile. If it beats the pile it stays and the turn passes, or you play again if it is a 10 or the fourth of a kind; if not, you pick up the whole pile, that card included.
  10. Going out Whoever has no cards left, neither in hand nor on the table, goes out of the game and the others play on. With the last face-down card you go out only if it beats the pile or lands on an empty pile; if not, you pick it up with the pile.
  11. The Shithead The last player left holding cards loses: they are the Shithead, and they deal the next game.

Frequently asked questions

Can I pick up the pile even if I have a card I could play?

Yes. Whoever does not want to play can always pick up the pile instead, and the turn passes to the next player. From the face-up cards you first put one on the pile (How to play, step 8); from the face-down cards you cannot, you always turn a card.

Can I play a card from my hand together with a face-up card of the same rank?

No. As long as you hold even one card in hand you play from your hand only; the face-up cards come into play once the hand is empty.

Can a 10 go on an ace?

Yes. A 10 can be played at any time, on any card and on an empty pile too, and it burns the pile.

Does four of a kind count when different players played the cards?

Yes. What counts is four cards of one rank on top of the pile, played together or one after another. The pile burns and whoever played the fourth plays again.

Does the player who picks up the pile draw from the stock?

No. You draw only after playing, and only if you have fewer than three cards in hand.

Can the player who just picked up the pile play straight away?

No. Picking up ends the turn; the next player starts the new pile, with any card.

Next: an example hand

Chapter 3 of 4

An example hand

The start

Anna, Bruno and Carla play, seated clockwise in that order, and Carla deals. In the deal nobody was dealt a 3 face up: Anna is the first to say she has one in hand, so she starts. 25 cards are left in the stock in the middle.

Turn 1 of 15

MoveAnna: plays 3♣ 3♥, draws 2 cards.
WhoHand secretIn front face up, face downCards
Anna plays895A10K9
Bruno49J2AQ9
Carla99Q10K29
Pile332 cardsStock: 23Burnt: 0

Anna opens with the 3♣ and the 3♥ together. Several cards of the same rank go down in one play, then you draw back up to three.

Turn 2 of 15

MoveBruno: plays 4♠, draws 1 card.
WhoHand secretIn front face up, face downCards
Anna895A10K9
Bruno plays9J22AQ9
Carla99Q10K29
Pile3343 cardsStock: 22Burnt: 0

Bruno plays the 4♠, higher than the 3, and draws one card.

Turn 3 of 15

MoveCarla: plays 9♦ 9♠, draws 2 cards.
WhoHand secretIn front face up, face downCards
Anna895A10K9
Bruno9J22AQ9
Carla playsQ7410K29
Pile34995 cardsStock: 20Burnt: 0

Carla gets rid of her pair of 9. Equal or higher is enough, even by a lot.

Turn 4 of 15

MoveAnna: plays 9♣, draws 1 card.
WhoHand secretIn front face up, face downCards
Anna plays856A10K9
Bruno9J22AQ9
CarlaQ7410K29
Pile49996 cardsStock: 19Burnt: 0

A card equal to the last one will do: Anna plays the 9♣ on Carla's two 9.

Turn 5 of 15

MoveBruno: plays 9♥, draws 1 card, the pile burns, plays again.
WhoHand secretIn front face up, face downCards
Anna856A10K9
Bruno playsJ282AQ9
CarlaQ7410K29
Pilethis step's rule applies hereburntStock: 18Burnt: 7

Bruno adds the fourth 9. Four cards of one rank on top burn the pile, even when three players put them there, and Bruno plays again.

Turn 6 of 15

MoveBruno: plays 8♥, draws 1 card.
WhoHand secretIn front face up, face downCards
Anna856A10K9
Bruno playsJ232AQ9
CarlaQ7410K29
Pile81 cardStock: 17Burnt: 7

On the empty pile Bruno opens with the 8♥ and draws.

Turn 7 of 15

MoveCarla: plays Q♥, draws 1 card.
WhoHand secretIn front face up, face downCards
Anna856A10K9
BrunoJ232AQ9
Carla plays74K10K29
Pile8Q2 cardsStock: 16Burnt: 7

Carla plays the Q♥ and draws.

Turn 8 of 15

MoveAnna: picks up the pile (2 cards).
WhoHand secretIn front face up, face downCards
Anna picks up8568QA10K9→11
BrunoJ232AQ9
Carla74K10K29
PileAnna takes itStock: 16Burnt: 7

Anna holds 8♦ 5♦ 6♠, all lower than the queen. Whoever cannot play picks up the whole pile, and Bruno starts a new one.

Turn 9 of 15

MoveBruno: plays 3♦, draws 1 card.
WhoHand secretIn front face up, face downCards
Anna8568QA10K11
Bruno playsJ2102AQ9
Carla74K10K29
Pile31 cardStock: 15Burnt: 7

Bruno starts the new pile with the 3♦.

Turn 10 of 15

MoveCarla: plays 4♦, draws 1 card.
WhoHand secretIn front face up, face downCards
Anna8568QA10K11
BrunoJ2102AQ9
Carla plays7K510K29
Pile342 cardsStock: 14Burnt: 7

Carla plays the 4♦ and draws.

Turn 11 of 15

MoveAnna: plays Q♥.
WhoHand secretIn front face up, face downCards
Anna plays8568A10K11→10this step's rule applies here
BrunoJ2102AQ9
Carla7K510K29
Pile34Q3 cardsStock: 14Burnt: 7

Anna plays the Q♥ she took with the pile. She still has four cards in hand, so she does not draw.

Turn 12 of 15

MoveBruno: plays 10♠, draws 1 card, the pile burns, plays again.
WhoHand secretIn front face up, face downCards
Anna8568A10K10
Bruno playsJ272AQ9
Carla7K510K29
Pilethis step's rule applies hereburntStock: 13Burnt: 11

The J♥ does not beat the queen. The 10 goes on any card and burns the pile. Bruno draws and plays again.

21 turns skipped

The example skips these turns: here is what each player has left once the stock is gone.

MoveThe stock is gone; Carla to play.
WhoHand secretIn front face up, face downCards
Annanone10→1
Brunonone9→1
Carlanone9→2
Pile68JA5 cardsstock goneBurnt: 43

Turn 13 of 15

MoveCarla: turns 3♠ from the face-down cards, not enough, picks up the pile (6 cards).
WhoHand secretIn front face up, face downCards
Annanone1
Brunonone1
Carla picks up568JA32→7
PileCarla takes itstock goneBurnt: 43

Carla has no hand and no face-up cards left, so she turns a face-down card, the 3♠, which does not beat the A♦. A face-down card that cannot beat the pile is picked up with it.

Turn 14 of 15

MoveAnna: turns 5♠ from the face-down cards, goes out.
WhoHand secretIn front face up, face downCards
Anna playsnone1→outthis step's rule applies here
Brunonone1
Carla568JA37
Pile51 cardstock goneBurnt: 43

Anna has one face-down card left. She turns it onto the empty pile, and it is the 5♠. Your last card on an empty pile takes you out.

Turn 15 of 15

MoveBruno: turns J♦ from the face-down cards, goes out.
WhoHand secretIn front face up, face downCards
Annanonenoneout
Bruno playsnone1→outthis step's rule applies here
Carla568JA37
Pile5J2 cardsstock goneBurnt: 43

Bruno turns his last face-down card, the J♦, higher than the 5. With the last face-down card you go out only if it beats the pile, and this one does.

End of the game

  1. Annaout 1
  2. Brunoout 2
  3. CarlaShithead

Carla is left with six cards in hand and one face down on the table. She is the Shithead, and she deals the next game.

Back to the start of the example

Tips

  • In the swap, put the high cards, the 2 and the 10 among your face-up cards and keep the low ones in hand: you will play the face-up cards with nothing else to choose from.
  • Keep the 2 and the 10 for when you cannot beat the pile, instead of wasting them on a low card.
  • A small pile picked up on purpose early costs little; a big one picked up at the end can lose you the game.
  • Watch the others' face-up cards: you already know what they will play at the end, and you can keep a card they cannot beat.
Next: the summary

Chapter 4 of 4

Table summary

  • 2–6 players
  • 15 min
  • 52-card deck (+ 2 jokers for six)

In short

  • 3 face-down, 3 face-up on top, 3 in hand; swap hand and face-up first.
  • A 3 face-up starts; else the first with one in hand; else a 4, and so on.
  • Play one card, or several of a rank, equal to or higher than the last.
  • Then draw back up to three while the stock lasts.
  • Can't or won't play: take the pile; next player opens.

Special cards

CardEffect
2Goes on any card; any card goes on it.
10Goes on any card and burns the pile; play again.
Four of a kindOn top of the pile, even from different players: burns; whoever played the fourth plays again.

Once the hand is empty

  • Play from the face-up cards. A face-up card that does not beat the pile goes on it, and you pick up everything.
  • Then the face-down cards, one at a time, turned onto the pile. Does not beat it: pick up everything, that card too.
  • Whoever runs out of cards goes out. The last one holding cards is the Shithead and deals the next game.

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