Folk
Shithead
- Players
- 2–6
- Duration
- 15 min
- Difficulty
- 2/3
- Deck
- 52-card deck (+ 2 jokers for six)
Chapter 1 of 4
How to set up
A card game for 2-6 players, also called Palace or Karma. On the pile you play a card equal to or higher than the last one, the 2 goes on anything and the 10 burns the pile. The last player left holding cards loses and is the Shithead.
Objective
Get rid of all your cards: first the ones in hand, then the three face-up cards on the table, last the three face-down cards, played blind. On the pile in the middle you play a card equal to or higher than the last one; whoever cannot picks up the whole pile. There is no winner: the last player left holding cards loses, is the Shithead and deals the next game.
It is also called Palace or Karma. It probably comes from northern Europe, perhaps from the Swedish game Vändtia, and in the late twentieth century it spread around the world among backpackers. The rules change a lot from table to table: this is the most common version, and the special cards most often added are under Variants.
Setup
- Deck
- 52 cards: the jokers are removed; with six they stay in, see Variants
- In hand
- 3 each, in hand
- On the table
- in front of each player 3 face-down cards with 3 face-up cards on top, the rest of the deck face down in the middle
- The dealer The first time, pick one at random; from the next game on, whoever lost deals.
- The face-down cards The dealer gives each player three face-down cards, one at a time, laid in a row on the table without looking at them.
- The face-up cards On each face-down card the dealer places one card face up.
- The hand The dealer gives each player three cards in hand and puts the rest of the deck face down in the middle: it is the stock you draw from.
- The swap Before play starts, each player swaps as many cards as they like between their hand and their face-up cards. Face-down cards are never looked at.
Cards rank like this, suits do not matter. The 2 and the 10 sit outside the order, because they go on any card (How to play, steps 5 and 6).
Variants to agree on first
Agree before you start which ones to use.
- The 7 After a 7, the next player must play a card equal to or lower than the 7, a 2 or another 7 included, or a 10.
- The see-through 8 The 8 goes on any card, reverses the direction of play and does not count: whoever plays next must beat the card under the 8. On an empty pile, any card can go on the 8.
- With the jokers, up to 6 Add the two jokers and you can play six. A joker can be played at any time, alone or with the other joker, never with other cards, and it reverses the direction of play: the turn goes back to whoever played the card under the joker, who must beat it or pick up the pile.
- Face-up cards by choice The dealer gives three face-down cards on the table and then six face-down cards in hand; each player picks three of them to place face up on the face-down cards, instead of the swap. Whoever chose a 3 among their face-up cards starts, as in How to play, step 1. That way nobody sees the cards the others keep in hand.
- Mechanics
Chapter 2 of 4
How to play
- Who starts The first player, going from the dealer's left, who was dealt a 3 among their face-up cards, before the swap, starts. If there is none, whoever is first to call one in hand starts; if nobody has a 3, look for a 4 the same way, and so on.
- The turn Play goes clockwise. You put on the pile one card, or several cards of the same rank together, equal to or higher than the last play: that is beating the pile. On an empty pile any card will do.
- Drawing After playing, whoever has fewer than three cards in hand draws from the stock back up to three, while the stock lasts. Whoever has more does not draw.
- Picking up the pile Whoever cannot or does not want to play picks up the whole pile, and their turn ends there. The next player starts a new pile.
- The 2 A 2 goes on any card, and any card can go on a 2.
- The 10 A 10 can be played at any time, on an empty pile too, and it burns the pile: the cards are set aside and never come back into play. Whoever played it draws, if needed, and plays again on the empty pile: from the face-up cards, if the hand is empty and the stock is gone. If it was their very last card, they go out, and the next player starts the pile.
- Four of a kind When the top four cards of the pile are of one rank, played together or one after another, even by different players, the pile burns as with the 10 and whoever played the fourth plays again, as after the 10.
- The face-up cards Once the stock and the hand are both gone, you play from your face-up cards as from the hand, several face-up cards of the same rank together too. Whoever starts the turn with cards in hand plays from the hand only. Whoever cannot or does not want to beat the pile with a face-up card still puts one of their choice on the pile and picks up everything; then they play from the hand until it is empty again.
- The face-down cards Once the face-up cards are gone, you turn a face-down card of your choice straight onto the pile. If it beats the pile it stays and the turn passes, or you play again if it is a 10 or the fourth of a kind; if not, you pick up the whole pile, that card included.
- Going out Whoever has no cards left, neither in hand nor on the table, goes out of the game and the others play on. With the last face-down card you go out only if it beats the pile or lands on an empty pile; if not, you pick it up with the pile.
- The Shithead The last player left holding cards loses: they are the Shithead, and they deal the next game.
Frequently asked questions
Can I pick up the pile even if I have a card I could play?
Yes. Whoever does not want to play can always pick up the pile instead, and the turn passes to the next player. From the face-up cards you first put one on the pile (How to play, step 8); from the face-down cards you cannot, you always turn a card.
Can I play a card from my hand together with a face-up card of the same rank?
No. As long as you hold even one card in hand you play from your hand only; the face-up cards come into play once the hand is empty.
Can a 10 go on an ace?
Yes. A 10 can be played at any time, on any card and on an empty pile too, and it burns the pile.
Does four of a kind count when different players played the cards?
Yes. What counts is four cards of one rank on top of the pile, played together or one after another. The pile burns and whoever played the fourth plays again.
Does the player who picks up the pile draw from the stock?
No. You draw only after playing, and only if you have fewer than three cards in hand.
Can the player who just picked up the pile play straight away?
No. Picking up ends the turn; the next player starts the new pile, with any card.
Chapter 3 of 4
An example hand
The start
Anna, Bruno and Carla play, seated clockwise in that order, and Carla deals. In the deal nobody was dealt a 3 face up: Anna is the first to say she has one in hand, so she starts. 25 cards are left in the stock in the middle.
Tips
- In the swap, put the high cards, the 2 and the 10 among your face-up cards and keep the low ones in hand: you will play the face-up cards with nothing else to choose from.
- Keep the 2 and the 10 for when you cannot beat the pile, instead of wasting them on a low card.
- A small pile picked up on purpose early costs little; a big one picked up at the end can lose you the game.
- Watch the others' face-up cards: you already know what they will play at the end, and you can keep a card they cannot beat.
Chapter 4 of 4
Table summary
- 2–6 players
- 15 min
- 52-card deck (+ 2 jokers for six)
In short
- 3 face-down, 3 face-up on top, 3 in hand; swap hand and face-up first.
- A 3 face-up starts; else the first with one in hand; else a 4, and so on.
- Play one card, or several of a rank, equal to or higher than the last.
- Then draw back up to three while the stock lasts.
- Can't or won't play: take the pile; next player opens.
Special cards
| Card | Effect |
|---|---|
| 2 | Goes on any card; any card goes on it. |
| 10 | Goes on any card and burns the pile; play again. |
| Four of a kind | On top of the pile, even from different players: burns; whoever played the fourth plays again. |
Once the hand is empty
- Play from the face-up cards. A face-up card that does not beat the pile goes on it, and you pick up everything.
- Then the face-down cards, one at a time, turned onto the pile. Does not beat it: pick up everything, that card too.
- Whoever runs out of cards goes out. The last one holding cards is the Shithead and deals the next game.
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