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Players
4
Duration
15 min
Difficulty
2/3
Deck
40-card deck (no 8s, 9s or 10s)

Chapter 1 of 5

How to set up

Scopa in pairs for four players, with the 40-card deck. Nine cards each, four on the table and no further deals, so every card is played with your partner in mind. No talking and no signals.

Before you start, make sure you know Scopa well: this page assumes you know card values, capturing rules and how to count the primiera.

Objective

Reach 21 points with your partner before the other pair. Points are scored as in Scopa: cards, diamonds, settebello, re bello, primiera, napola and scope.

Setup

Deck
40 cards: remove the 8s, 9s, 10s and jokers
In hand
9 each
On the table
four cards face up, no stock
  1. The pairs Four players in two pairs. Partners sit opposite each other.
  2. The deal Choose a dealer. They deal counterclockwise, starting with the player on their right: three cards each and two on the table, then three more each and two more on the table, then three more each.
  3. Kings on the table If three or four of the table cards are K, reshuffle and deal again.

Card values and capturing rules are those of Scopa.

Variants to agree on first
  • Ten-card Scopone. Deal ten cards each and none to the table: the first player opens onto an empty table. Here the dealer's last card does make a scopa if it clears the table.
  • Scopa: the same game for 2 to 6 players, three cards at a time.
  • Classic scoring. Re bello and napola do not count, and play is to 11 points.
Mechanics
Next: how to play

Chapter 2 of 5

How to play

  1. Your turn The player on the dealer's right starts, then play goes counterclockwise. On your turn you play one card face up.
  2. Capturing As in Scopa: you take a card of the same value, or two or more cards that add up to the value of the card played. If the card can capture it must, and a single card comes before a sum.
  3. The scopa Clearing the table makes a scopa: put the card you played sideways among your pair's captures.
  4. Silence Nobody talks about their cards or signals to their partner.
  5. End of the hand When everyone has played their nine cards, any cards left on the table go to the pair that captured last. The dealer's last card never makes a scopa, even if it clears the table.
  6. The next hand Count the points, the deal passes to the player on the right and another hand is played, until a pair reaches 21.

Frequently asked questions

Can I talk to my partner?

No, neither in words nor with signals. You communicate only through the cards you play.

How is it different from four-player Scopa?

In Scopa you get three cards at a time, in Scopone scientifico all of them at once. You know your whole hand from the start and can plan the hand with your partner.

Does the dealer's last card make a scopa?

No. It captures as usual, but even if it clears the table it is not a scopa.

Next: scoring

Chapter 3 of 5

How to score

At the end of the hand each pair counts its captures. One point each, except scope and napola.

ItemPointsHow
Scope+1one point for each scopa
Cards1to whoever has the most cards; on a tie, nobody
Diamonds1to whoever has the most diamonds; on a tie, nobody
Settebello1to whoever has the 7♦
Re bello1to whoever has the K♦
Primiera1to the highest primiera; on a tie, nobody
Napola3+A♦ 2♦ 3♦ scores 3, then one point for each diamond in a row: 4 with the 4♦ and so on
The primiera: how to work it out

Each player picks their best card of each suit by the values below and adds the four values. You need at least one card of each suit: if you are missing a suit, you have no primiera.

primiera value, best card first
77216618AA165515441433132212KK10QQ10JJ10

Who wins. The first pair to reach 21. If both get there in the same hand the higher score wins; on a tie, play another hand.

Next: an example hand

Chapter 4 of 5

An example hand

The start

Anna and Carla play against Bruno and Dario. Dario deals, so the order of play is Anna, Bruno, Carla, Dario. On the table are 5♠ 2♣ 6♥ J♦.

Turn 1 of 5

MoveAnna plays J♣ and takes J♦.
WhoHand secretIn front just takenTaken
Anna playsJJ2 cards
Bruno0 cards
Carla2 cards
Dario0 cards
Table526

The J♣ is worth 8. The 2♣ and the 6♥ also make 8, but there is a J on the table and the single card comes first: she takes the J♦.

Turn 2 of 5

MoveBruno plays 7♥ and takes 5♠ 2♣.
WhoHand secretIn front just takenTaken
Anna2 cards
Bruno plays5275 + 2 = 73 cards
Carla2 cards
Dario3 cards
Table6

He takes the 5♠ and the 2♣, which make 7. Only the 6♥ is left on the table.

Turn 3 of 5

MoveCarla plays 6♠ and takes 6♥: scopa.
WhoHand secretIn front just takenTaken
Anna4 cards1 scopa
Bruno3 cards
Carla plays664 cards1 scopa
Dario3 cards
Tableempty

She takes the 6♥ and makes a scopa for her pair.

Turn 4 of 5

MoveDario plays K♠, which stays on the table.
WhoHand secretIn front just takenTaken
Anna4 cards1 scopa
Bruno3 cards
Carla4 cards1 scopa
Dario plays3 cards
TableK

He has to play onto the empty table and leaves the K♠.

Turn 5 of 5

MoveAnna plays 4♦, which stays on the table.
WhoHand secretIn front just takenTaken
Anna plays4 cards1 scopa
Bruno3 cards
Carla4 cards1 scopa
Dario3 cards
TableK4

She could take the K♠ only with another K. She plays the 4♦ next to it. The table adds up to 14, and no card is worth more than 10, so Bruno cannot make a scopa.

31 turns skipped

The example skips these turns: here is how many cards each side takes by the end of the hand.

  • AnnaCarla4 23 cards1 scopa
  • BrunoDario3 17 cards

Final score

Play goes on like this to the last card, then each pair counts its captures. Diamonds are 5 each, so on a tie nobody scores the point. Bruno and Dario have A♦ 2♦ 3♦ 4♦, a napola worth 4 points.

AnnaCarlaBrunoDario
Scope1 +10
Cards23 +117
Diamonds55
Settebello— +1
Re bello +1—
Primiera21+21+18+18 = 787766 +121+21+18+15 = 757765
Napola— +4
Points45
Back to the start of the example

Tips

  • With nine cards in hand from the start, count the ones played: halfway through the hand you already know almost everything your partner and your opponents have left.
  • If the opponent after you could make a scopa, leave cards adding up to more than 10 on the table, or play a card your partner can take.
Next: the summary

Chapter 5 of 5

Table summary

  • 4 players
  • 15 min
  • 40-card deck (no 8s, 9s or 10s)

In short

  • Four players, two pairs, partners opposite. Counterclockwise.
  • Nine cards each and four face up on the table, dealt 3 + 2, 3 + 2, 3. No further deals.
  • Three or four K on the table: deal again.
  • The first pair to 21 wins.

Capturing

  • As in Scopa: same value or a sum. Capturing is compulsory, a single card before a sum.
  • Empty table: scopa. The dealer's last card never makes a scopa.
  • Cards left at the end of the hand: to the pair that captured last.
  • No talking and no signals to your partner.

Points

  • Scope, cards, diamonds, settebello (7♦), re bello (K♦), primiera, napola (from A♦ 2♦ 3♦).
  • Primiera values: 7 21, 6 18, A 16, 5 15, 4 14, 3 13, 2 12, court cards 10.

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